Sacrificing for Knowledge |
Using the GetTechnology Command
It seems that knowledge can be acquired in single player games, using the GetTechnology keyword.
Here's an example on how to use the new keyword. Suppose you want the player to gain tech after sacking enemy player #2. You would enter the following:
where tech is a number for the knowledge you want the player to have. From that point on in the game, the player will be able to use the newly acquired tech.[ai2PriestDead]
Enemy Priest Sacrificed! Yahoo!
The furies are well pleased. They decide to grant you knowledge...
$Button=OK,GetTechnology,tech
Currently, the known list for tech is
71 = Sun Disk ThrowerAlthough, in theory, tech can be given after any [ain...] command, GetTechnology is usually only used with the [ainPriestDead] option.
More Choices
You can now make scenarios, where the player can choose which alignment to upgrade! Here's an example:
[ai2PriestDead]
Enemy Priest Sacrificed! Yahoo!
The furies are well pleased. They decide to grant you knowledge.
Choose which Fury you want knowledge from:
$Button=WIND,GetTechnology,140
$Button=RAIN,GetTechnology,129
$Button=THUNDER,GetTechnology,131
$Button=SUN,GetTechnology,128
In the above example, if the player selects the [WIND] button, the crossbow will be added to his arsenal, while selection of the [RAIN],[THUNDER], or [SUN] buttons will allow either the Ice Cannon, Thunder Cannon, or Sun Cannon to be acquired.
Kool, huh!?! This opens up a lot more possibilities for single-player campaigns!
Other Fun Numbers
Here's a list of other numbers that may not add to tech, but are fun to try out:
70 = NimbianHave fun!